Safety Tools
Session 0
Before beginning a campaign, the GM is strongly encouraged to hold a Session 0. This is a conversation where everyone discusses the tone, themes, expectations, and boundaries of the game they are about to play together.
Some campaigns may include difficult subject matter such as horror, war, grief, isolation, political violence, body horror, or betrayal. Session 0 gives players an opportunity to understand the overall tone of the campaign ahead of time and discuss any topics they may not be comfortable engaging with.
This conversation can also cover:
- Character expectations
- Party cohesion & table etiquette
- PvP boundaries
- Themes players wish to avoid
- Topics that should be handled carefully or fade to black
- The overall tone and style of the campaign
A Session 0 helps establish trust between everyone at the table and creates a stronger collaborative environment moving into the campaign. Players are far more likely to engage deeply with roleplay and emotional storytelling when they know their comfort and boundaries are being respected.
Table Conduct & Bullying
Everyone at the table shares responsibility for creating a welcoming, respectful, and inclusive environment. Players should feel comfortable contributing ideas, roleplaying, asking questions, and engaging with the game without fear of ridicule or hostility.
Bullying, harassment, discrimination, exclusionary behaviour, or intentionally making others uncomfortable should not be tolerated at the table. This includes both in-character and out-of-character behaviour. Conflict between characters can create compelling storytelling, but it should never become an excuse for targeting or upsetting the players themselves.