How to Play
Status Conditions
A Status is a temporary condition affecting what a character can reasonably do.
A Status lasts until the fiction says it ends, usually when the character spends a Scene Action to deal with it, receives help, changes position, or the Scene ends.
When afflicted with a Negative Status effect a Progress Track starts in order to clear it. Most Progress Tracks applied by status effects are 4 steps in length and can be cleared the same turn they are afflicted
Bleeding Out
A character bleeding out will take level 4 Harm at the start of their next turn unless they receive aid or clear their Recovery track.
Blinded
You cannot see properly. You cannot take actions that require clear sight unless another sense or method can reasonably guide you.
Bound
You are tied, chained, pinned, trapped, or physically restrained. You cannot move freely until you escape or are freed.
Burning
You are on fire or suffering ongoing heat. If you do not deal with the flames, the GM may inflict Harm.
Cursed
A supernatural effect is clinging to you. The Curse should have one clear effect, such as bad dreams, withered hands, misfortune, divine attention, or hearing whispers. It lasts until removed through magic, ritual, treatment, or story progress.
Disarmed
You have dropped, lost, or been separated from a weapon, shield, tool, focus, or important object. You cannot use that item until you retrieve it.
Exposed
You are vulnerable, out of position, surrounded, or caught without cover. Damage dealt to you is dealt at 1 Level higher.
Fear
You cannot willingly move closer to the source of your fear. You may still flee, hide, defend yourself, speak, or act in self-preservation.
Grappled
A creature has hold of you. You cannot freely move away from them until you break the hold or they release you.
Hidden
You are unseen or unnoticed. You cannot be directly targeted unless an enemy knows where you are. Hidden ends when you reveal yourself, make obvious noise, attack openly, or move into clear view.
Incapacitated
You cannot take meaningful action. You may still speak, crawl, or make desperate minor movements if the fiction allows it.
Pinned
You are held down, pressed against something, trapped beneath weight, or unable to properly move your body. You cannot move, stand, or reposition until you escape, are freed, or the thing pinning you is removed.
Poisoned
Poison is affecting your body. Movement counts as your scene action. Damage you deal is dealt at one level lower.
Prone
You are knocked down or off your feet. You cannot use movement during your next Scene Action unless that action is spent standing, crawling, rolling, or otherwise recovering your footing.
Silenced
You cannot speak, shout, chant, or make meaningful sound. You cannot use Words of Power or abilities that require speech unless another method is available.
Stunned
You are dazed, staggered, or overwhelmed. You cannot take your next Scene Action except to recover, defend yourself, or stumble clear.