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Equipment

Armour

Most forms of armour take up Load depending on their size, weight, and protection. Wearing armour is likely to reduce the severity of Harm you suffer and greatly improves your survivability in dangerous situations.

When you successfully Resist Harm as a consequence, you may instead choose to have your armour take the hit. Armour can absorb a level of Harm equal to the amount of Load it occupies before becoming Broken. Broken Armour still takes Load.

ArmourLoadAbsorbs
Light1Level 1 Harm
Medium2Level 2 Harm or lower
Heavy3Level 3 Harm or lower

Armour should be treated fictionally as well. A suit of armour that absorbs a devastating blow may be cracked, crushed, scorched, or torn apart in the process.

Shields are considered as Armour, and can be weilded with one handed weapons. However Players can gain Mastery with Shields, see Weapon Abilities in the next section.

Common Armours and their respective Load Values:

Light Armours

  • Fabric Armours (1)
  • Padded Armours (1)
  • Small Shield (1)

Medium Armours

  • Leather Armours (2)
  • Mail Armours (2)
  • Medium Shield (2)

Heavy Armours

  • Scale Armours (3)
  • Plate Armours (3)
  • Large Shield (3)