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Equipment

Inventory

When you add an item to your Inventory, record what it is and how much Load it takes. There is no fixed list for item Load. Use your best judgement, with the GM having final say where needed.

While you are not assumed to be carrying every item in your Inventory at all times, you should still consider where those items are kept when they’re not on your person. Once you claim to use one of your Items during the Session of Play, it is marked on your sheet that it is currently taking Load.

Your equipment might be stored in a chest on a cart, kept at a base or stronghold, or left somewhere safe between journeys. Where your items are matters, and retrieving them may not always be immediate or easy.

Load in SSS&S is not strictly reset every Scene or Session. Instead, players should think fictionally about when they would realistically have an opportunity to repack, restock, swap gear, or access stored equipment — usually during a Long or Short Rest. Returning to a camp, caravan, ship, safehouse, or settlement are all reasonable moments to clear Load and reorganise Inventory.

However, if the party is deep within a dungeon, stranded in the wilderness, travelling through hostile territory, or otherwise continuously adventuring, players are generally assumed to still be carrying what they previously declared.

When setting out on a new adventure after clearing your Load, you once again are not assumed to be carrying any specific items until you declare them during play. This represents characters preparing differently for each journey depending on the situation, destination, and expected dangers ahead.

Players may choose to drop, abandon, or leave behind items while travelling in order to free up Load or escape danger more easily. However, unless the party has a reasonable way of recovering those items later, they are assumed to be lost. Leaving equipment behind should be treated as a meaningful decision within the fiction, especially in dangerous or unstable environments.

So hold onto those broken weapons and damaged armours until you reach somewhere safe to repair them — unless you are willing to lose them forever. Leaving equipment behind in the wilderness, deep underground, or during a desperate escape may mean it is gone for good.

This allows players to move through the world unencumbered until the narrative calls for a specific item, while also reducing the need for excessive preparation or bookkeeping beforehand.