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Equipment

Load

A blank character sheet starts with 10 Load slots. Certain abilities, Words of Power, or magical items may increase this.

Load represents how much space an item takes up. Each item occupies Load based on its size, weight, or awkwardness. Load is denoted with brackets, for example: Greatsword (3)

Determining Load

  • Tiny or pocket-sized items take (0) Load
  • Small items such as knives or tools take (1) Load
  • Medium items such as shields take (2) Load
  • Heavy items such as platemail takes (3)+ Load

Basic items your character would reasonably carry do not take up Load. Only items of purpose, value, or significance count — such as rope, tools, weapons, or enchanted items.

If an item would meaningfully affect what you can carry or use, it should take up Load.

Using Load in Play

At the start of a session, you are not assumed to be carrying everything in your Inventory.

Instead, you declare items as you need them during play. When you do, that item is considered to have been on your Character all along and is added to your Load.

Load Limits

When your Load Track is full, the player is affected by Difficult Terrain. If the player is already on Difficult Terrain, double the effect of Difficult Terrain.

If a play is significantly over their Load Limit, the GM may impose additional restrictions, anything from being unable to move to imposing further throw penalties.

A GM should only ever apply 1 mechanical penalty.