Equipment
Weapons
Weapons in STONES, SCROLLS, SWORDS & SORCERY are intentionally simple. All weapons are dangerous. A dagger, spear, axe, sword, bow, pistol, or wand can all kill in the right hands.
When a weapon deals Harm, use the Outcome of the Throw:
| Outcome | Harm |
|---|---|
| Mixed Outcome | Level 1 |
| Success or Strong Success | Level 2 |
| Great Success | Level 3 |
The weapon does not usually change how much Harm is dealt. Instead, weapons differ through Weapon Abilities. To learn a Weapon Ability a character must spend 1 Point to gain 1 level of Mastery of that weapon.
If a character has Mastery of a Weapon it is denoted with [M1] or [M2] depending on the level of Mastery in their inventory, for example:
- [M2] Greatsword (3)
- Dagger (1)
- [M1] Sling (1)
- Bow (2)
Weapons are sometimes descibed as Light Weapon (1), Medium Weapon (2) or Heavy Weapon (3). This means any weapon of the respecitve Load amount.
Weapon Classification
Weapons are classified in two ways: how many hands they require, and the distance at which they can be used.
A one-handed weapon leaves your other hand free. You may use that hand to hold another one-handed weapon, carry a shield, use a tool, grab something, or interact with the environment.
A two-handed weapon requires both hands to wield properly. These weapons are usually heavier, more forceful, and often have more powerful Masteries.
Weapons also have a range: Close, Reach, or Ranged. A weapon’s listed range is the furthest distance it can normally be used at. Unless stated otherwise, a weapon can also be used at any closer range.
- Close: The target is within immediate fighting distance and could attack you back.
- Reach: The target is close enough for you to attack, but not close enough to hit you back without moving closer.
- Ranged: The target can be attacked from afar. If the weapon is thrown, it may be lost or need to be recovered afterwards.