Origins
Guide
SRD v5.1 · View original spread 26, 27
Item Set: Compass (1), Rope (2), Walking Stick (1)
Word of Power: Seek
Know a Place: Once per Long Rest, when travelling, declare that the party discovers a useful landmark along their route, such as an abandoned shelter, hidden spring, forgotten shrine, cave, or safe campsite. The GM decides what else, if anything, is found there.