← CompendiumCampaigns

Origins

Backgrounds

Borderlander

Item Set: Travel Gear (2), Token (0), Map (0)

Word of Power: Seek

Between Worlds: Once per Long Rest, declare that you know someone belonging to a faction or culture you've encountered. Work with the GM to establish who they are and why they know you.

Caravaner

Item Set: Pack Supplies (2), Rope (2), Trade Goods (1)

Word of Power: Journey

Well Packed: You may carry up to 5 additional Load. You begin play owning a modest caravan, wagon, or pack train, together with whatever beasts and attendants are required to operate it.

City Slicker

Item Set: Cloak (1), Map (0), Small Tool (0-1)

Word of Power: Crowd

Had it all Along: Gain +1 Outcome on Deceive Throws made withing Urban Envoirnments. Once per Long Rest, you may produce a small item or contact you plausibly “had all along.”

Deep Dweller

Item Set: Cloak (1), Map (0), Small Tool (0-1)

Word of Power: Depth

Lightless Eyes: You ignore any penalties caused by darkness. Gain +1 Outcome on {Awareness} Throws made in dark spaces.

Desertborn

Item Set: Waterskin (1), Face Wrap (1), Parasol (1)

Word of Power: Heat

Thermal Inversion: Ignore Difficult Terrain caused by sand. When you use a Word of Power related to heat or temperature, you may invert its effect (heat becomes cold, cold becomes heat).

Displaced

Item Set: Keepsake (0), Walking Stick (1)

Word of Power: Drift

Fade Away: Once per Scene, so long as you remain still and quiet, people naturally overlook your presence until something draws attention to you.

Faetouched

Item Set: Fey Trinket (0), Charm (0), Token (0)

Word of Power: Sparkle

Fae Brilliance: Become Focused in {Attune}. Gain a level 1 Word of Power from The Mage list.

Frostborn

Item Set: Furs (2), Boots (0), Firestarter (0)

Word of Power: Chill

Cold Hardened: Ignore Difficult Terrain caused by snow and ice. Heavy clothing counts 1 less Load.

Hermit

Item Set: Cloak (0), Simple Tools (1), Supplies (1)

Word of Power: Silence

Solitary Practice: Once per scene, while alone or hiding, you may re-use an expended Word of Power.

Highborn

Item Set: Fine Clothes (1), Signet (0), Coin (1)

Word of Power: Command

Noble Bearing: Gain +1 Outcome on {Diplomacy} Throws involving nobility. You begin play with a family estate or household willing to offer shelter and hospitality.

Mountain Dweller

Item Set: Rope (2), Pitons (1), Hammer (1)

Word of Power: Stone

Sure Footing: Ignore Difficult Terrain caused by rocky terrain. Once per Long Rest you may ignore harm caused by falling no greater than 10 meters.

Plainsfolk

Item Set: Field Tools (2), Rope (2), Provisions (1)

Word of Power: Wind

Open Horizon: You always know the cardinal directions, approximate time of Long Rest, and can accurately judge long distances outdoors.

Riverling

Item Set: Fishing Gear (2), Boat Tools (1), Net (1)

Word of Power: Flow

Fluid Approach: Once per Long Rest, after losing a Throw, you may immediately attempt the same objective using a different applicable skill.

Seaborn

Item Set: Rope (2), Hook (1), Knife (1)

Word of Power: Wave

Salt Blessed: Gain +1 Outcome on Athletics and Exert Throws aboard ships or in water. You begin play owning a small sailing vessel suitable for river or coastal travel.

Temple Raised

Item Set: Robes (1), Holy Symbol (0), Holy Text (1)

Word of Power: Bless

Sanctuary: You always know the nearest shrine, holy site or place of worship. Temples of any recognised deity will freely offer you food, shelter and basic medical care, provided you do not abuse their hospitality.

Wartorn

Item Set: Weapon (2), Armour Piece (2), Keepsake (0)

Word of Power: Blood

Battle Tempered: Become Focused in {Clash}. Short rests clear an additional Recovery.

Wetlander

Item Set: Boots (1), Net (1), Blade (1)

Word of Power: Mire

Bog Tricks: Ignore Difficult Terrain created by marshes, mud or shallow water. Choose one Water-themed Word of Power, it gains two additional uses each Long Rest.

Wildling

Item Set: Hide Cloak (1), Primitive Tools (1), Bone Trinket (0)

Word of Power: Dart

Untamed Instinct: Become Focused in {Survival}. You are always able to forage food while in the wilderness.

Woodlander

Item Set: Bow (2), Cloak (1), Foraging Tools (1)

Word of Power: Root

Tree Ghost: Once per Scene, move from one piece of natural cover to another without being seen, provided a believable route exists.

Urchin

Item Set: Small Knife (1), Coin (0), Trinket (0)

Word of Power: Slip

Light Fingers: Once per Scene, steal or plant a small object without requiring a Throw, provided nobody is actively watching.