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Origins

Herbalist

Item Set: Herb Pouch (2), Sickle (1), Mortar & Pestle (1)

Word of Power: Bloom

Wild Remedies: Become familiar with Herbs from the Magical Flora section of Ch.6 Mundane & Magic Items and their effects. Once per Long Rest you may procure an amount of Herbs equal to half your level rounded up, the GM may specify if certain herbs are unavailable in your area. Your Herb Pouch can only carry 7 Herbs at a time, each Herb beyond that takes (1) Load.