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Character Creation

Abilities

Abilities are special features that define what your character can do beyond basic actions expressed through Skills. Each Ability on your sheet has four parts:

Name

The title of the Ability. Names tend to be short and distinctive, giving a sense of what the Ability does.

Source

Where the Ability comes from. This is usually your, Origin, Archetype or Pathway, but may also come from Weapon Masteries or Magic Items.

Description

What the Ability does. This explains the mechanical effect and how it interacts with the game. Abilities may modify Throws, alter Outcomes, or change how you approach situations.

Tick Mark

Indicates whether you have Expended the Ability.

  • Unticked = Active and available to use
  • Ticked = Expended for the Long Rest or Scene, however many uses are specified on the ability.

Not all abilities are beneficial and can be derived from Curses or Permanent Injuries.