Character Creation
Abilities
SRD v5.1 · View original spread 22
Abilities are special features that define what your character can do beyond basic actions expressed through Skills. Each Ability on your sheet has four parts:
Name
The title of the Ability. Names tend to be short and distinctive, giving a sense of what the Ability does.
Source
Where the Ability comes from. This is usually your, Origin, Archetype or Pathway, but may also come from Weapon Masteries or Magic Items.
Description
What the Ability does. This explains the mechanical effect and how it interacts with the game. Abilities may modify Throws, alter Outcomes, or change how you approach situations.
Tick Mark
Indicates whether you have Expended the Ability.
- Unticked = Active and available to use
- Ticked = Expended for the Long Rest or Scene, however many uses are specified on the ability.
Not all abilities are beneficial and can be derived from Curses or Permanent Injuries.