How to Play
Scenes
SRD v5.1 · View original spread 9
A Scene is a stretch of play focused on a single situation, location, or objective. It begins when something meaningful starts and ends when that situation is resolved, abandoned, or changes significantly. Scenes help organise play, track time, and manage abilities.
What is a Scene?
- A negotiation in a tavern
- A fight in a narrow alley
- A journey through a dangerous forest
- A ritual taking place over several minutes
- If the focus shifts, the Scene changes.
Ending a Scene
A Scene ends when:
- The goal is achieved or fails
- The location or situation changes
- Time clearly passes (minutes → hours, etc.)
- The group moves on to something new
- When in doubt, the GM decides.
Scene Effects
- For a Scene (until it ends)
- Once per Scene (usable once before the Scene ends)
- When the Scene ends, these reset or expire.
Guideline
- If it feels like a new situation, it’s a new Scene.
- Don’t overthink it — Scenes exist to keep play flowing, not to restrict it.