How to Play
Skills
Skills are the primary way players interact with the game and its narrative.
When a player takes action, they first describe what their character does in the fiction. They then choose a Skill that best reflects how they are approaching the situation. Different approaches may use different Skills, even when facing the same problem.
Throws are only made when the outcome is uncertain or when the result could meaningfully affect the story. They are always tied to a Skill. Players choose which Skill to use, but it must make sense for the action being described. The GM may ask for clarification, suggest alternatives, or call for a Throw when the situation demands it, however the primary onus is on the player to determine the Skills they use.
Characters can become Focused in a Skill. This is marked with the box top left of the Skill. A Focused Skill means automatically winning the first round of any thrown series.
Each of the four primary Attributes has five Skills associated with it, though Origins, Archetypes, and Pathways may alter or expand these options.