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How to Play

Throws

Whenever a player attempts an action with an uncertain outcome, they make a Throw.

To do this:

  • Choose a relevant {Skill}
  • Determine the associated Attribute (Stones, Scrolls, Swords, or Sorcery)
  • Perform a contested Throw against the Game Master (GM) or another player

At the end of the Throw, you will produce an Outcome Number, which determines the result of the action.

Determining the Outcome Number

The final Outcome Number is built from four respective elements:

  1. Attribute Modifier
  2. Series Length
  3. Throw Winner
  4. Draw Break
  5. Attribute Modifier Each Skill is tied to one of the four Attributes:

STONES, SCROLLS, SWORDS, OR SORCERY

  • Attributes under normal conditions range from -3 to +3 (0 is positive).
  • This value of the Attribute is added to the Outcome Number at the end as a Modifier.
  1. Series Length A Throw is resolved as a series of Rock–Paper–Scissors rounds:
  • Best of 1 (bo1)
  • Best of 3 (bo3)
  • Best of 5 (bo5)
  • Focus with a {Skill} assumes you’ve won one round before the throw.

When a player decides to Throw a {Skill} the GM will then determine the Series Length. The more complicated the action, the longer the series length will be for the Throw.

  1. Throw Winner After resolving the series:
  • If the player wins, add +1 to the Outcome Number
  • If the GM or opposing player wins, add -1 to the Outcome Number
  1. Draw Break If both sides choose the same option in a round, it is a draw:
  • The round does not count toward the series
  • Instead, track the number of draws and throw again Each draw increases the intensity of the final result:
  • If the player wins: +1 per draw
  • If the player loses: -1 per draw Example:
  • 2 draws, player wins → +2
  • 5 draws, player loses → -5

When Throwing, both contestants secretly choose STONES, SCROLLS, or SWORDS, then reveal the choice simultaneously as a Throw.

  • Stones beats Swords
  • Swords beats Scrolls
  • Scrolls beats Stones

Some abilities and effect may reference Outcomes and other abilities may refrence whether or not you win a Throw. Getting a Positive Outcome is not the same as winning the Throw (series), you can lose the series and still get a Positive Outcome.