Running the Game
Enemy Abilities
SRD v5.1 · View original spread 12
Abilities are generally reserved for Level 2 to Level 4 enemies, helping major NPCs feel distinct without adding unnecessary complexity to lesser foes. It is not recommended every NPC in a scene has an ability, even if they are allowed to have one.
Enemy Abilities may be taken directly from existing Archetypes or Pathways, adapted from them, or created by the GM to suit the enemy. Existing player Abilities already provide a good model for the kind of effects these should have: modifying Throws, changing Harm, granting unusual movement, altering Sorcery, or creating once-per-Scene exceptions.
| Enemy Level | Suggested Abilities |
|---|---|
| 0 | Usually none |
| 1 | Up to 1 Level 1 |
| 2 | Up to 2 Level 1, 1 Level 5 |
| 3 | Up to 4 Level 1, 2 Level 5, 1 Level 10 |
| 4 | Any fitting Level 1 or 5 Words, and up to 3 Level 10 Abilities |
NPC Quick Reference:
| Enemy Level | Attribute Points | Harm | Words of Power | Abilities |
|---|---|---|---|---|
| Level 0 | 6-8 Attribute Points | Up to 1 Level One Harm | Up to 1 x Level 1 | None |
| Level 1 | 9-11 Attribute Points | Up to 3 Level One Harms | Up to 2 x Level 1 | Up to 1 x Level 1 |
| Level 2 | 12-15 Attribute Points | Up to 3 Level One - Two Harms | Up to 4 x Level 1, 1 x Level 5 | Up to 2 x Level 1, 1 x Level 5 |
| Level 3 | 16-19 Attribute Points | Up to 3 Level One - Three Harms | Up to 6 x Level 1, 3 x Level 5, 1 x Level 10 | Up to 4 x Level 1, 2 x Level 5, 1 x Level 10 |
| Level 4 | 20+ Attribute Points | Up to 3 Level One - Four Harms | Any number of Level 1 & Level 5, Up to 3 x Level 10 | Any fitting Level 1 or 5 Words, and up to 3 Level 10 Abilities |
As a reminder, all of these numbers are guidelines, not rules. The GM is free to interpret them as they wish.