Running the Game
Enemy Examples
Example Enemy NPCS
Level 0 — Dockside Ruffian
Attribute Points: 6
STONES 0 | SCROLLS -2 | SWORDS -1 | SORCERY -3
Harm
Level 1: □ Words of Power: None Abilities: None A common thug, frightened guard, desperate bandit, or otherwise disposable enemy.
Level 2 — Ironclad Enforcer
Attribute Points: 14
STONES 3 | SCROLLS 2 | SWORDS 0 | SORCERY -3
Harm
Level 1: □ □ □
Level 2: □ □
Words of Power:
Level 1 — Guard, Push, Strike Level 5 — Harden
Abilities
Stand Firm — Level 1: Cannot be knocked down or forcibly moved. Bodyguard — Level 1: Once per Scene, take Harm in place of a nearby ally. A durable frontline enemy built to occupy space and protect more vulnerable NPCs.
Level 4 — Ancient Vampire Lord
Attribute Points: 22
STONES 1 | SCROLLS 3 | SWORDS 3 | SORCERY 3
Harm
Level 1: □ □ □ Level 2: □ □ □ Level 3: □ □ Level 4: □
Words of Power:
Level 1 — Blood, Charm, Gaze, Shadow, Claw, Silence, Bite Level 5 — Bind, Compel, Cloak, Heal, Transform Level 10 — Dominate, Life
Abilities:
Vampirism — Level 1: When you inflict Harm to another character, clear 1 Recovery. Predator in the Dark — Level 1: Gain +1 Outcome to Throws made against an isolated or unaware character. Mist Form — Level 5: Once per Scene, become mist, passing through small openings and physical obstacles before reforming nearby. Undying — Level 5: Once per Scene the first time you clear your Recovery Track, clear an additional 3 Recovery. Lord of the Night — Level 10: Once per Scene, you may initiate a Throw against a character using SORCERY. Subtract the Modifier of the challenged character from the outcome, if the Outcome is Positive that character becomes Cursed and become your faithful subject for the duration of the scene or until the Curse effect is lifted. An acient and wise Vampire that a serves as a fitting final boss of a terrifying campaign or one shot.