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Archetypes & Pathways

Grove Shaper

The Grove Shaper channels the untamed power of nature, shaping roots, beasts, and the wilds themselves to their will. Deeply connected to the natural world, they thrive in overgrowth and ruin alike, fighting with primal magic older than civilisation itself.

Level 1 Abilities

Verdant Growth: Once per Scene, you may cause plants or natural terrain to grow, entangle, or obstruct an area causing difficult terrain.

Nature’s Touch: Whenever you clear a character’s Recovery while outside an urban environment, clear 1 additional Recovery.

Rooted: You cannot be forcibly moved while in contact with natural ground. When gaining {Grit}, gain an aditional {Grit} while not in an urban evnoirnment.

Green Sense: You are familiar with magical flora and their effects. You can always sense nearby plant life, water sources, and disturbances in the natural environment.

Living Weapon: Once per Scene, after successfully attacking, cause vines, roots, or thorns to erupt from the strike and inflict an appropriate Status on the target.

Level 5 Abilities

Overgrowth: Once per Long Rest, rapidly reshape the natural terrain of the Scene, creating cover, barriers, or Difficult Terrain wherever appropriate.

Nature Unbound: Once per Scene, choose a plant you can sense. Until the end of the Scene, you may see, hear, speak, and cast Sorceries as though you were standing in its place.

Regrowth: Once per Scene, after successfully casting a Sorcery that alters living matter or natural terrain, choose yourself or one nearby ally to clear 2 Recovery.

Force of Nature: Once per Long Rest, until the end of the Scene, the surrounding flora and fauna respond to your emotions. Plants may bloom, wither, grasp, or lash out; animals may gather, flee, or become agitated; and the environment visibly reflects your emotional state.

Level 10 Abilities

Ancient Bloom: Once per Long Rest, awaken the oldest living thing nearby. Until the end of the Scene it becomes a Level 3 NPC under your influence, capable of moving, speaking, and acting according to its nature.

Verdant Rebirth: You may replace missing or destroyed flesh and bone with living plant matter, which functions as the original body part. If you die while your brain remains intact, your body regrows over the course of several Long Rests and you return to life.

Worldroot: Once per Long Rest, plant a seed of magic and start a 6-Step Worldroot Track. Fill the Track through Sorcery, tending the land, or feeding magic into it. When filled, 100 metres in every direction of the surrounding area erupts into supernatural growth until the end of the Scene. You decide where plants, roots, thorns, trees, or fungi emerge, and may freely create cover, barriers, Negative Terrain, or pathways throughout the area.

Level 1 Words of Power

Ash, Petal, Bark, Rain, Bloom, Root, Breeze, Seed, Clay, Soil, Ember, Spark, Heal, Sprout, Leaf, Stone, Mist, Vine, Moss, Wind

Level 5 Words of Power

Branch, Regrowth, Canopy, Storm, Erode, Thorn, Flame, Tidal, Flood, Wild, Gale, Grove, Ice, Inferno, Quake

Level 10 Words of Power

Birth, Cataclysm, Cyclone, Eruption, Life, Monsoon, Overgrowth, Tempest, Terraform, Volcano