Archetypes & Pathways
Scroll Wright
The Scroll Wright is a master machinist, skilled at crafting tools and devices for almost any situation. Highly knowledgeable and endlessly adaptable, they solve problems through preparation, invention, and clever design.
Level 1 Abilities
Living Blueprint: Once per Long Rest, after briefly studying a structure, mechanism, or magical system, you may perfectly understand and remember its construction and layout.
Arcane Battery: You carry an Arcane Battery that takes (1) Load. Whenever a Word of Power is used nearby, you may store it within the Battery. The Battery can hold 1 Word at a time, which may be expended by whoever possesses it.
Field Fabrication: Start a 4-Step Fabrication Track. You may fill this Track using {Craft} while working with suitable materials. When filled, clear the Track and create a mundane item of up to (3) Load.
Dedicated Craftsman: Become focused in {Craft}, Whenever you craft an item increase your maximum load by (1), up to a maximum of (20) times.
Custom Fit: During a Long Rest, modify one weapon, armour, tool, or other item you possess. Give it one small practical improvement agreed with the GM, such as becoming collapsible, concealable, easier to carry, reinforced, or adapted for a particular purpose.
Level 5 Abilities
Prosthesis: During a Long Rest, construct or attach a mechanical or magical prosthetic to yourself or another willing creature. It functions as a complete replacement for the missing body part and may possess one additional practical feature agreed with the GM.
Arcane Workshop: When filling a Track to create, modify, or repair an object, fill 2 additional section whenever you make progress.
Study Restoration: Gain +2 Outcome when using {Mend} to repair an item. When using {Mend} to clear Recovery, clear 1 additional Recovery.
Clockwork Companion: Construct a small mechanical or magical companion of up to (3) Load. It can move, carry objects, follow simple instructions, and operate mechanisms independently. Work with the GM to determine its form and specialist function. The Clockwork Companion is considered a Level 0 NPC.
Level 10 Abilities
Arcane Recall: Once per Long Rest, regain every expended Word of Power granted by one of your Archetypes or Pathways.
Bodywright: During a Long Rest, you may construct and attach a magical or mechanical augmentation to a willing creature — an artificial eye, reinforced arm, mechanical lungs, retractable tools, additional limb, arcane heart, or similar modification. Each augmentation grants an appropriate permanent capability determined with the GM.
Artificial Life: Given sufficient materials and downtime, you may construct a sentient or semi-sentient magical machine. Create it as a Level 1 NPC under your control. You may only maintain one such creation at a time; if it is destroyed, you may construct another.
Level 1 Words of Power
Archive, Enhance, Bang, Ink, Bind, Key, Blueprint, Measure, Button, Mend, Build, Record, Calibrate, Seal, Cipher, Sketch, Compass, Store, Diagram, Thread
Level 5 Words of Power
Automate, Magnetise, Compress, Reinforce, Construct, Release, Enchant, Shrink, Encrypt, Trigger, Engine, Expand, Explode, Fasten, Forge
Level 10 Words of Power
Arsenal, Create, Chronicle, Collapse, Factory, Implode, Invent, Replicate, Rewrite, System