Archetypes & Pathways
Light Bringer
The Light Bringer is divine, blessed by the gods and radiant with holy power. Whether through healing, judgement, or unwavering faith, they stand as a beacon against darkness and a guiding light to those around them.
Level 1 Abilities
Healing Touch: Once per Scene, Clear a single Level 1 Harm from any Character
Ritual Healing: You may Throw {Mysticism} as SCROLLS. Once per Scene, when at least one other character joins you in prayer, everyone participating clears 1 Recovery.
Break Bread: Once per Scene, when you share food or drink with others, you may form a bond. Those who partake cannot willingly act against you until the Scene changes, unless you betray that trust.
Light of the Holy: Whenever you pray, you may conjure a supernatural light that lasts until you dismiss it. Spirits, active Sorceries, magical disguises, and other supernatural effects become visible while within its light.
Sense Malice: Once per Long Rest, you may open yourself to hostile intent. The GM tells you whether anyone within the current Scene genuinely intends to cause you or your allies Harm, and the general nature of each presence.
Level 5 Abilities
Tithe: Once per Long Rest, you may make it so no Sorceries have more than 2 Words of Power in them. This effect lasts until the end of Scene or until you dispel it.
Communion: During a Long Rest, choose one Word of Power known by each character resting with you. Gain one use of those Words until your next Long Rest. If you already know it, gain an additional use instead.
Last Rites: When someone dies in your presence, you may immediately perform their last rites. Their spirit remains with you until the end of the next Long Rest, during which you may speak with them normally before they pass on.
Faithful’s Chosen: Once per Scene, place an ally under your divine protection. Until they willingly take a hostile action, characters cannot directly target them with hostile actions or Sorceries.
Level 10 Abilities
Wellspring of Light: Once per Long Rest, fully clear the Recovery Track of all allies within range.
Condemn Sinners: Once per Long Rest, mark a target as judged. Until the end of the Scene, all Harm they deal is also dealt to themselves.
Divine Reclemation: Once per Level, you may restore to life any characters that have died this Long Rest. Choose one for each character restored to life:
- Heaven: Completely clear all Harm. Lose 1 Attribute Point
- Hell: Permanently Lose 1 Harm slot. Gain 1 Attribute Point
Level 1 Words of Power
Beacon, Mercy, Bless, Prayer, Blow, Rejuvenate, Candle, Restore, Glow, Sanctify, Heal, Shield, Illuminate, Shine, Kindness, Smite, Light, Ward, Mend, Wisdom
Level 5 Words of Power
Anoint, Purify, Aegis, Radiance, Benediction, Redemption, Consecrate, Sacred, Radiate, Spirit, Guardian, Hallow, Illuminate, Judgement, Luminous
Level 10 Words of Power
Aeon, Angel, Annoint, Apotheosis, Ascend, Divine, Exalt, Resurrect, Miracle, Revelation