← CompendiumCampaigns

Archetypes & Pathways

Bare Brawler

For the Bare Brawler, fighting is a way of life. They have forged their body into a weapon through grit, instinct, and countless bruises. Bare Brawlers thrive in close combat, overwhelming enemies with relentless aggression, raw toughness, and unarmed skill. To walk this path is to embrace the art of brawling and become the weapon yourself.

Level 1 Abilities

Draw Fighter: When you win a Throw that included at least one draw, gain +1 additional Outcome.

Strong Arm: Become Focused in {Clash}. You are unable to lose arm wrestling contests.

Hands of Steel: Your hands cannot suffer harm.

Iron Abs: While unarmoured, enemy attacks against you gain -1 Outcome.

Mustachioed: You grow impeccable facial hair that cannot be damaged. Once per Long Rest, you may twirl your moustache to either clear 2 Recovery or gain +2 to your next {Deceive} Throw.

Level 5 Abilities

Crush Windpipe: Once per Scene, you may inflict Level 2 Harm on Level 3 Enemy or Lower. That target is Silenced.

Flurry: Whenever you Resist a consequence using {Grit} make a weapon attack against the nearest enemy. Resolve both Throws separately.

Rattle the Skull: When an unarmed attack achieves a Great Success, the target is Stunned.

Draw King: When you win a Throw, each Draw Break counts as +2 instead of +1.

Level 10 Abilities

Combo Breaker: Once per Scene, when you win an attack Throw, you may continue making attacks until you lose a Throw.

Draw God: Contesting GM or Players cannot benefit from Draw Break against you.

Knockout Round: Once per Long Rest, when you achieve an Outcome of +8 or higher in combat, you may inflict Level 4 Harm on any number of targets within 5 metres.

Level 1 Words of Power

Balance, Punch, Bash, Shove, Block, Strike, Climb, Sweep, Dodge, Throw, Grapple, Guard, Jab, Leap, Lock

Level 5 Words of Power

Break, Counter, Crush, Disarm, Evasive, Flurry, Pummel, Slam, Stagger, Stun

Level 10 Words of Power

Annihilate, Dominate, Fatal, Knockout, Obliterate