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Archetypes & Pathways

Sword Master

The Sword Master lives for the thrill of the duel and the perfection of martial skill. Through speed, precision, and relentless training, they turn every weapon into an extension of themselves. A Sword Master strikes fast, fights smart, and overwhelms opponents with pure technique.

Level 1 Abilities

Fighting Style: Choose a fighting style. May be taken more than once.

  • Duel: While facing a single enemy alone, gain +1 Outcome on all Throws against them.
  • Defend: While wielding a Shield, gain +1 Outcome to all {Grit} Throws.
  • Dual: While holding more than 1 weapon, you may apply the [Mastery] effects of both weapons in one attack Throw.
  • Distance: While attempting to hit an enemy outside of your reach, gain +1 Outcome to Attack Throws.

Weapon Mastery: Learning [Mastery] of a weapon costs 1 less Point.

Lightfeet: Increase your movement by 4 metres each round of Combat. Once per Scene, you may move up to twice your normal movement.

Duellist's Code: When a single opponent willingly acknowledges your challenge to a duel, neither of you may be interfered with by another character until the duel ends, either participant withdraws, or the Scene ends.

Show of Skill: You may Throw {Command} with SWORDS

Level 5 Abilities

Master of Arms: Become focused in {Clash}, you maybe Throw {Clash} with SWORDS. Whenever you switch to a different weapon, gain +1 Outcome to the first {Clash} Throw you make with that weapon this Scene.

Weapon Trick: Once per Scene, when making a weapon attack, you may replace one of that weapon’s [Mastery] effects with the same-level [Mastery] effect of another weapon that shares its properties, provided you possess that level of [Mastery] with both weapons.

Multi Hit: After a successful attack Throw, you may immediately make another attack against the same target.

Master’s Presence: Once per Scene, after you deal Harm to an enemy or demonstrate your martial ability, you may inflict Fear on all Level 0 and Level 1 NPCs who witnessed it.

Level10 Abilities

Flowing Form: Once per Long Rest, until the end of the Scene, whenever you make consecutive attacks using different weapons, gain +2 Outcome to the attack. You may draw, stow, or exchange weapons freely while this effect lasts.

Reaper Form: Once per Long Rest, make a single weapon attack against every valid enemy within your weapon’s reach. Make one Throw and resolve its Outcome against each target separately.

Elegant Form: Once per Long Rest, until the end of the Scene, the first time each round you deal Harm with a weapon attack, clear Recovery equal to the Harm Level dealt. (Level 3 Harm would clear 3 Recovery)

Level 1 Words of Power

Block, Slash, Cut, Step, Dash, Strike, Dodge, Thrust, Draw, Turn, Feint, Guard, Lunge, Parry, Pierce

Level 5 Words of Power

Cleave, Combo, Counter, Disarm, Flourish, Riposte, Skewer, Split, Stance, Sweep

Level 10 Words of Power

Execute, Eviscerate, Sever, Perfect, Whirlwind