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Archetypes & Pathways

Trail Blazer

The Trail Blazer is a master of the wilds, guided by instinct, survival, and a deep kinship with animals. They thrive far from civilisation, moving effortlessly through harsh terrain alongside trusted beasts and companions. Quick to adapt and difficult to track, a Trail Blazer always knows the path forward.

Level 1 Abilities

Command Beast: Once per Long Rest, when you encounter a wild animal, command it to Heel, Flee, or Help. It follows the command until it is completed or the Scene ends.

Forager: Once per Long Rest, while in natural terrain, you may gather enough food, water, and basic supplies for yourself and your party without making a Throw. Anyone who shares in what you gather clears 1 Recovery. You are able to identify Magical Flora and their effects.

Animal Companion: Gain an animal companion of canine, feline, rodent, or mustelid. It is a Level 0 NPC under your control.

Stonethrow: Gain a Focus in {Instinct} or {Survival}, you may throw that skill with SWORDS.

Trail Sense: You are unaffected by Negative Terrain. You always know the safest and fastest path through natural terrain and cannot become lost.

Level 5 Abilities

Bestial Authority: Once per Scene, command all nearby beasts to Heel, Flee, or Help. They follow the command until it is completed or the Scene ends.

Beast Eyes: Once per Scene, look through the eyes of an animal you can see or are familiar with until you choose to return to your own senses.

Favoured Terrain: Choose one type of terrain. Gain +1 Outcome to Throws while within it. You may choose a different Favoured Terrain whenever you level up.

Blazing Trail: You leave a radiant trail wherever you travel. Once per Scene, one ally who has crossed your trail may instantly travel along it to your current location.

Level 10 Abilities

Apex Companion: Once per Scene, summon a Level 3 Beast NPC until the end of the Scene. Choose its form from Canine, Feline, Ursine, Ungulate, Avian, Aquatic, or any chimeric combination thereof. The Beast acts under your control.

Stampede: Once per Long Rest, summon a great stampede of spectral beasts to charge through the Scene. Choose a path for the herd and make a single {Survival} Throw. Resolve the Outcome against every enemy caught in its path; affected enemies may suffer Harm, become Prone, or be carried along with the stampede as appropriate to the Outcome.

Duck’s Passage: While Travelling, when you take a Long Rest, you may forgo clearing 3 Recovery to construct a Large Nest at your location. Once per Long Rest, summon The Mighty Ducks to carry you and your party instantly to any Nest you have previously established.

Level 1 Words of Power

Burn, Seek, Call, Sprint, Cactus, Track, Climb, Trail, Lead, Wild, Leap, Mark, Path, Roam, Sand

Level 5 Words of Power

Ambush, Elements, Escape, Forage, Frog, Guide, Hunt, Nature, Ride, Stalk

Level 10 Words of Power

Apex, Blaze, Dominion, Goose, Untamed