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How to Play

Sessions of Play

A Session of Play should aim to tell a complete and satisfying part of the story. While the wider campaign may continue for many sessions, each individual session should have a clear goal, objective, problem, or story beat that the players can meaningfully engage with and resolve.

This approach helps keep the game focused without railroading the players. The world remains open and reactive, but the scope of play is intentionally limited so that preparation remains manageable and players leave each session feeling like they accomplished something tangible.

A Session might revolve around:

  • Investigating a murder
  • Escaping a collapsing ruin
  • Negotiating a dangerous alliance
  • Hunting a monster
  • Stealing a relic
  • Surviving a journey
  • Defending a settlement
  • Tracking down a fugitive

During a single Session, characters may experience multiple Scenes, encounters, conflicts, conversations, rests, and periods of downtime. Significant amounts of in-world time may pass depending on the pacing and needs of the story.

By the end of a Session, players should have:

  • Resolved or progressed a meaningful objective
  • Changed the situation in some way
  • Learned new information
  • Created new problems, opportunities, or consequences