How to Play
Outcomes & examples
- Results Results of throws’ Outcome Number is compared against the outcome table.
| Outcome | Result |
|---|---|
| +6 or higher | Great Success – You achieve exactly what you intended, with incredible results. |
| +4 to +5 | Strong Success – You succeed and perform the skill with some benefit or advantage. |
| +2 to +3 | Success– You succeed and that’s that. |
| +1 to -1 | Mixed Outcome– You succeed in some capacity however you also accept an equally reduced consequence. |
| -2 to -3 | Failure – You fail, and accept an appropriate consequence |
| -4 to -5 | Strong Failure – You fail badly, the GM introduces a significant consequence or escalation |
| -6 or lower | Catastrophic Failure– You fail catastrophically, and suffer extreme consequences, the situation could not go any worse. |
Examples
Nathan wants to try recall some information about an enemy, they attempt to use the {Know} skill with no Focus. They have a +1 in SCROLLS. It is common knowledge so the GM determines the series is a Best of Three. The Game Master (GM) and Nathan then proceed to throw the following.
Wins are denoted with Bold Text
- Nathan - Swords GM - Stones
- Nathan - Scrolls GM - Scrolls
- Nathan - Stones GM - Swords
- Nathan - Swords GM - Scrolls
Nathan ends up winning the series with 1 draw. So the outcome number is: Win +1, Draw Break +1, Mod +1 for a total of: 3 – Success!
Elsie wants to try casting a complicated Sorcery using {Spellcraft}, which they have a Focus in. They have a +2 in SORCERY. The GM makes the series a Best of Five. Elsie gets 1 Free round win for having a Focus.
Wins are denoted with Bold Text
- Elsie - Free Round GM - NA
- Elsie - Scrolls GM - Swords
- Elsie - Swords GM - Swords
- Elsie - Stones GM - Scrolls
- Elsie - Swords GM - Swords
- Elsie - Stones GM - Stones
- Elsie - Scrolls GM - Scrolls
- Elsie - Stones GM - Sword
- Elsie - Stones GM - Scrolls
Elsie ends up losing the series with 4 draws. So the outcome number is: Lose -1, Draw Break -4, Mod +2 for a total of: -3 – Failure!