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Magic Items

Uncommon Items

1. Amplification Tome (1)

Gain +2 Outcome to the first Sorcery each combat.

2. Anchor Ring (2)

You cannot be forcibly moved against your will while standing on solid ground.

3. Band of the Second Breath (1)

Once per Long Rest, clear 1 Recovery when you would suffer Harm.

4. Bandolier of Returning (1)

Thrown weapons reappear in their sheaths after the scene.

5. Banner of Rallying (2)

Allies who can see it gain +1 Outcome on their first Throw of combat.

6. Belt of Carrying (0)

Increase maximum Load by 5.

7. Boots of Initiative (1)

Gain +2 Outcome on the first Throw of every combat.

8. Boots of Silent Running (1)

Movement makes no noise.

9. Boots of the Falling Saint (1)

You never take Harm from ordinary falls.

10. Bracelet of the Duel (1)

During a one-on-one fight, both you & your opponent count all Draw Breaks as double.

11. Charm of Fortune (0)

Once per Long Rest, slightly improve a failed Outcome.

12. Charm of Recovery (0)

Whenever you clear Recovery, clear 1 additional Recovery.

13. Choker of Breath (0)

You cannot be silenced, drowned, or choked by mundane means.

14. Coin of Favour (0)

Once per session, flip the result of a Draw Break in your favour.

15. Coin of the Underdog (0)

When making a bo1 Throw, add +1 Outcome.

16. Compass of Homing (0)

Points in the direction of whatever you consider home.

17. Crown of Command (1)

Common folk instinctively hesitate before disobeying direct orders.

18. Dusty Tome (2)

Choose 3 Words of Power from your Archetype to learn, then this tome turns to dust.

19. Gloves of the Duelist (1)

Once per combat, reroll a single losing Throw.

20. Grave Salt (0)

Sprinkle on a corpse to prevent spirits, possession, or undeath.

21. Hook of the Pitfighter (1)

Gain +2 Outcome when grappling or restraining someone.

22. Hunter’s Charm (0)

Gain +1 Outcome when tracking, pursuing, or ambushing a target.

23. Ironheart Token (2)

The first Level 2 Harm you would take each session is reduced to Level 1.

24. Lantern of the Lost (1)

Burns brighter the farther you are from civilisation.

25. Mantle of the Survivor (2)

Gain +1 Outcome during combat whenever you are already suffering Harm.

26. Mask of Many Voices (1)

Perfectly mimic any voice you’ve heard for at least a minute.

27. Pilgrim’s Boots (1)

Ignore rough terrain while travelling on foot.

28. Pouch of Smuggler’s Grace (1)

Objects placed inside cannot be detected by casual searches.

29. Raven Feather Charm (0)

Messages tied to it always reach their intended recipient.

30. Ring of Rest (0)

When resting, clear 1 additional Recovery.

31. Ring of Shared Sight (0)

Two wearers may briefly see through each other’s eyes.

32. Ring of the Closed Fist (0)

You cannot be disarmed against your will.

33. Ring of the Second Chance (0)

Once per Long Rest, replay a lost bo1 Throw as a bo3 instead.

34. Rope of Climbing (1)

Coils and knots itself on command.

35. Shield of Deflection (1)

The first missile fired at you each scene is turned aside.

36. Shield of Sacrifice (2)

Once per Long Rest, you may take Harm in place of an ally.

37. Shield of the Last Stand (2)

While protecting an ally, gain +1 Outcome.

38. Sigil of Echoing Magic (1)

Once per Long Rest, reuse a Word of Power without expending it.

39. Sky Hook (1)

A hook that can be placed in midair and hold up to 100kg.

40. Spectacles of Spectres (0)

Gain the ability to see Ghost, Spectres, and Invisible objects.

41. Talisman of Momentum (0)

Winning a Throw by 5 or more grants +1 Outcome to your next Throw.

42. The Archivist’s Lens (1)

Reveals magical inscriptions, hidden writing, and erased text.

43. The Locksmith’s Nail (1)

Opens any mundane lock once. Afterwards it bends uselessly.

44. The Moonlit Sword (2)

Becomes invisible in darkness except to its wielder.

45. The Quiet Bell (1)

Rings silently to all except those you choose.

46. The Red Lantern (1)

Blood within several feet glows faintly through walls.

47. Wand of Inscription (1)

Choose 1 Word of Power; it gains 2 additional uses.

48. Whisper Ring (0)

Gain +2 Outcome when coordinating secretly with an ally who also wears one.

49. Whisperwax Candles (1)

Conversations held in their light cannot be overheard beyond the room.

50. Window Coin (0)

Press against a wall to briefly see through the other side.